![]() Fighting enemies can often feel like a chore, but when you make that perfect shot, or stop the enemy forces with one second left on the timer it does feel great. It runs exceptionally well on the PSVR, with sleek graphics that truly put you into a Tron-like simulation feel. If you can handle the too-tough challenge and slower pace though, Battlezone has some good merits to it. The answers were hidden away in the nicely designed, but overly complicated HUD, or just outright not mentioned to new players. In many online games I found other players horribly lost as to what to do, and how things worked. And it is made all the worse by Battlezone’s propensity to not explain itself to the player. It also has unintended consequences, with the lack of map exploration just being the best example. However, its difficulty largely comes from its unfair practices and bad design, rather than an actual challenge that is put before the player, with a clear, but difficult path to victory. Some players may enjoy this, and it does have its advantages. However, the missions are so tough, with the consequences of failure being so high, that most gamers will usually make a hard bee-line for the end goal, perhaps only detouring if they use probes and find something nice along the way.Īll of this is to say that Battlezone is a hard game. Queuing up a new mission should feel like a treat, as you can earn valuable resources. This wouldn’t be as big of a deal if the game rewarded you for doing more exploration of the map.
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